Staff product designer · AI-native design engineer
I design the product and build the proof.
My career spans product strategy, interaction design, user research, technical prototyping, and production software. I use both disciplines to carry product intent from concept through launch.

The short version
Two disciplines. One product point of view.
I'm a staff-level product designer and AI-native design engineer. Product design taught me to frame the right problem; engineering taught me to respect the system that has to make the answer real.
My background includes product strategy, interaction design, user research, UX engineering, and technical prototyping. Today I apply that range to AI-native products and complex enterprise systems, staying involved through implementation and launch.
- Design depth
- Product framing, interaction design, system modeling, research synthesis, design systems, and design leadership.
- Engineering depth
- Technical prototyping, frontend and native product development, API and model integration, realtime systems, testing, and deployment.
- Best fit
- Staff-level IC or hands-on leadership work where product judgment and engineering execution belong in the same role.
How I work
Reduce uncertainty by making the product tangible.
The goal is not more process. It is a clearer decision, a better interaction, and a product the team can confidently build.
- 01
Clarify the system
I turn an ambiguous problem into an explicit model, a product decision, and a sequence the team can act on.
- 02
Make it real early
I use working prototypes to expose interaction problems, align teams, and replace abstract debate with something concrete.
- 03
Stay through the details
I keep working through testing, edge cases, implementation constraints, and the decisions that determine whether the product holds together.
Next step