HexaX

Pure arcade design. No nonsense. Just skill.

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What this project demonstrates

  • End-to-end product execution from concept to shipped experience
  • Interaction design under real-time constraints
  • Systems design and behavior tuning
  • Technical implementation and performance optimization
  • Visual polish and usability under pressure
  • Product judgment around scope, pacing, and feedback loops

Projects like this are part of my independent lab. They are here as proof of interaction design depth, systems thinking, technical execution, and the ability to ship polished products end to end.

Defend a glowing hexagonal tunnel divided into six walls. Enemies and hazards approach from the distance, one segment at a time. Your ship never moves—instead, you rotate the world left or right to line up shots, escape danger, and survive by thinking ahead. Features Vector Display and CRT Mode.

Comments

Built with

  • Phaser
  • WebGL
  • Three.js
  • Claude Code

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