Game

HexaX

Pure arcade design. No nonsense. Just skill.

Type
Game
Platforms
iOS, Android, macOS, Web
Status
Live
Role
Design + engineering

The story

Why it exists

Classic tunnel shooters move the ship through space. That control model leaves little room for a new kind of anticipation.

My role

Independent game designer and developer. I designed the rotation mechanic, tunnel rules, visual modes, and cross-platform build.

Product move

Keep the ship fixed and rotate the six-wall world. Every move lines up a shot, creates an escape route, or commits the player to danger.

What shipped

A cross-platform arcade game with a distinct rotation mechanic, pattern-driven waves, and vector and CRT presentation modes.

Product judgment

Key decisions

  1. 01

    Rotate the world

    Two inputs control the whole game. The player survives by changing orientation instead of position.

  2. 02

    Six readable lanes

    Discrete wall segments turn depth and approach speed into patterns the player can learn.

  3. 03

    Let motion lead the page

    Gameplay video explains the mechanic more honestly than the available title-screen artwork.

Build notes

The game runs across iOS, Android, macOS, and web from a shared Phaser, WebGL, and Three.js stack.

Built withPhaser, WebGL, Three.js, Claude Code