What this project demonstrates
- Novel control scheme: the player never moves, the world rotates around them
- Hexagonal tunnel geometry with six discrete wall segments
- Pattern-recognition gameplay that rewards planning ahead
- Vector display and CRT post-processing modes as first-class options
- Cross-platform delivery across iOS, Android, macOS, and web
HexaX is proof that a new twist on a classic arcade mechanic can still surprise players who thought they had seen everything.
Defend a glowing hexagonal tunnel divided into six walls. Enemies and hazards approach from the distance, one segment at a time. Your ship never moves—instead, you rotate the world left or right to line up shots, escape danger, and survive by thinking ahead. Features Vector Display and CRT Mode.
Comments
Built with
- Phaser
- WebGL
- Three.js
- Claude Code
More from the lab
A few related projects that share the same design sensibility and build approach.
