- Type
- Game
- Platforms
- iOS, Android, macOS, Web
- Status
- Live
- Role
- Design + engineering
The story
Why it exists
Classic tunnel shooters move the ship through space. That control model leaves little room for a new kind of anticipation.
My role
Independent game designer and developer. I designed the rotation mechanic, tunnel rules, visual modes, and cross-platform build.
Product move
Keep the ship fixed and rotate the six-wall world. Every move lines up a shot, creates an escape route, or commits the player to danger.
What shipped
A cross-platform arcade game with a distinct rotation mechanic, pattern-driven waves, and vector and CRT presentation modes.
Product judgment
Key decisions
- 01
Rotate the world
Two inputs control the whole game. The player survives by changing orientation instead of position.
- 02
Six readable lanes
Discrete wall segments turn depth and approach speed into patterns the player can learn.
- 03
Let motion lead the page
Gameplay video explains the mechanic more honestly than the available title-screen artwork.
Build notes
The game runs across iOS, Android, macOS, and web from a shared Phaser, WebGL, and Three.js stack.
Built withPhaser, WebGL, Three.js, Claude Code
