Games

Independent games proving the same dual practice under real-time constraints: interaction design, systems engineering, performance, and shipped execution.

These games are product design and engineering evidence under real-time constraints: interaction design, systems behavior, performance optimization, visual polish, and the ability to carry a rough concept all the way to a shipped experience.

I designed, engineered, tested, and shipped each one, keeping the mechanic, system behavior, and implementation in one set of hands.

Games list

Radial Drift

One finger. One mistake ends the run.

Premium arcade survival game built on a single, unforgiving mechanic. Rotate your shield with intuitive swipe controls to defend your core against escalating waves of enemies. Clean geometry meets explosive neon visuals, paired with an original EDM/Trance soundtrack featuring 20 full tracks.

Features

  • Three game modes: Standard, Survival, and Practice
  • Diverse enemy types that multiply chaos and test precision
  • 20 original EDM/Trance tracks by DJ FL-AI
  • Premium: no ads, no in-app purchases, no subscriptions
  • Pure skill-based gameplay. No grinding, no progression systems

Available now for iOS, Android, and macOS.

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HexaX

Pure arcade design. No nonsense. Just skill.

Defend a glowing hexagonal tunnel divided into six walls. Enemies and hazards approach from the distance, one segment at a time. Your ship never moves. Instead, you rotate the world left or right to line up shots, escape danger, and survive by thinking ahead.

What HexaX isn't

  • No ads, no in-app purchases, no subscriptions
  • No currencies, no timers, no grind
  • Buy once. Own it forever.
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Deadfall

A childhood dream finally brought to life.

A love letter to late-1980s arcade games: tough, fast, and unapologetically retro. 10 hand-crafted levels with AI-assisted, heavily hand-edited sprites, sophisticated particle effects, authentic late-'80s graphics, music, and sound.

Features

  • 10 hand-crafted levels (Level 7 and up are brutal, fair warning)
  • AI-assisted, heavily hand-edited sprites
  • Hand-crafted animations, sophisticated particle effects
  • Authentic late-'80s graphics, music, and sound
  • True arcade-style gameplay

Available for Windows and Mac.

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Rummy 500

The first Rummy 500 that actually works on phones.

Over 6 months in the making, a truly enjoyable Rummy 500 game with a UX that works even on the small screen of a mobile phone. Use the "add to homescreen" feature to play full screen.

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Stack Overflow

SNES-style retro falling blocks game.

A SNES-style retro rendition of the classic falling blocks game. Features realistic CRT TV rendering using OpenGL shaders, 256x224 pixel native rendering, chiptune background tracks, and a cool space exploration theme.

Features

  • Realistic CRT TV rendering using OpenGL shaders
  • 256x224 pixel native rendering like a Super Nintendo
  • Chiptune inspired background tracks
  • "Advanced" mode with new block types
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